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<Document >
# Station and Shifts
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Every round of SS14 is a [bold]self-contained shift[/bold] that takes place on one of many different stations.
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Rounds typically last from [color=cyan]45 to 90 minutes[/color], but players are free to leave and join at any point during a round.
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## Shuttle Terminal
If you join in the middle of a shift, you will likely spawn on the [color=lime]shuttle terminal[/color].
Here you can grab drinks, conversate with other players, and wait for the shuttle to take you to the station.
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Screens on the walls will give you an ETA for the shuttle.
When it arrives, simply walk on to be transported to the station.
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Make sure to stay inside the terminal and to not stand in the shuttle landing zone. [color=#EB2D3A][bold]You can be crushed by shuttles flying in[/bold][/color]
Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml
* Created NewPlayer.yml and added it to guides.ftl
* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later
* switched some stuff between the New? entry and the Space Station 14 entry
* Made everything so nice!!!!!!!!!!!!!!
* fixed formatting inconsistencies
* added a How to use this guidebook section
* build correction and guidebook clarification for other servers
* wrote character creation ig probs fo shizzle
* added new terms to the glossary and alphabetized it
* meh this seems important enough to add
* okay no more shitsec bad idea
* I HATED Roleplaying.xml ANYWAY!!!
* I REALLY REALLY HATED IT ACTUALLYLLL
* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete
* Separated the character creation bits that are just cosmetic from the ones that matter
* also put all the related new player xml files in their own folder
* expanded Radio.xml, kinda fixed survival.xml
* removed the line that mighta maybe sorta possibly could encourage self antag
* thought about this randomly but ICK OCK
* talking is no longer a key part of this game
* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around
* ah probably should make sure this works first also me when i lie on the internet
* don't be such a grammar nukie
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* okay nevermind that's justified
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* prepare. it is coming. the great reorganization...
* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.
* rename that real quick
* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.
* update shiftandcrew.yml to only have departments as children also fuck it alphabetization
* consolidated salvage into cargo
* made a new entry for command
* gave salvage a home and service an existence
* made some XML files to be filled out later
* quick rename...
* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml
* The Great Writing about Departments (25XX, black and white)
* added a bunch of links everywhere
* biochemical is no longer a thing
* service formatinaaaaaaa
* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,
* let's get that fixed
* second time i made a typo there as well
* we hate fun around here
* grammar?!???/
* various fixes and more linkings
* oops
* wewlad lol!!
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-08 19:00:43 -04:00
2024-06-09 14:03:47 -04:00
## Navigation
Every station has a wide variety of locations to visit.
These range from specific departments where work happens to common areas where you can relax and chat with others.
<Box >
<GuideEntityEmbed Entity= "StationMap" />
<GuideEntityEmbed Entity= "SignDirectionalDorms" Caption= "Directional Signs" />
<GuideEntityEmbed Entity= "SignBridge" Caption= "Marker Signs" />
</Box>
[color=cyan]Station maps[/color] give you an overview of the entire station with colored markers denoting locations of different things.
Regular [color=cyan]signs[/color] on walls can point you to different departments.
## Leaving the Station
At the end of the shift [color=gray](barring a [color=red][bold]nuclear disaster[/bold][/color])[/color], you will leave the station via the [color=lime]evac shuttle[/color].
When it's called, an announcement will play on the station alerting the crew and signaling its [color=cyan]arrival in 10 minutes.[/color]
Once it arrives, you'll need to make your way over to it, board it, and then survive the trip to [bold]Central Command[/bold].
The round doesn't officially end until you reach [bold]Central Command[/bold]
<Box >
<GuideEntityEmbed Entity= "CryogenicSleepUnit" />
</Box>
If you need to leave a round early, you can do so through a [color=lime]cyrogenic sleep unit[/color].
Simply going inside and leaving the game will store your belongings and ensure that they are not stolen or misused.
## More Info
Learning the controls? [textlink="Click here to read about the different controls" link="Controls"]
Don't know how to perform a job? [textlink="Click here to jump to a list of departments" link="Jobs"]
Keep dying? [textlink="Click here to see a survival guide" link="Survival"]
Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml
* Created NewPlayer.yml and added it to guides.ftl
* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later
* switched some stuff between the New? entry and the Space Station 14 entry
* Made everything so nice!!!!!!!!!!!!!!
* fixed formatting inconsistencies
* added a How to use this guidebook section
* build correction and guidebook clarification for other servers
* wrote character creation ig probs fo shizzle
* added new terms to the glossary and alphabetized it
* meh this seems important enough to add
* okay no more shitsec bad idea
* I HATED Roleplaying.xml ANYWAY!!!
* I REALLY REALLY HATED IT ACTUALLYLLL
* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete
* Separated the character creation bits that are just cosmetic from the ones that matter
* also put all the related new player xml files in their own folder
* expanded Radio.xml, kinda fixed survival.xml
* removed the line that mighta maybe sorta possibly could encourage self antag
* thought about this randomly but ICK OCK
* talking is no longer a key part of this game
* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around
* ah probably should make sure this works first also me when i lie on the internet
* don't be such a grammar nukie
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* okay nevermind that's justified
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* prepare. it is coming. the great reorganization...
* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.
* rename that real quick
* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.
* update shiftandcrew.yml to only have departments as children also fuck it alphabetization
* consolidated salvage into cargo
* made a new entry for command
* gave salvage a home and service an existence
* made some XML files to be filled out later
* quick rename...
* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml
* The Great Writing about Departments (25XX, black and white)
* added a bunch of links everywhere
* biochemical is no longer a thing
* service formatinaaaaaaa
* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,
* let's get that fixed
* second time i made a typo there as well
* we hate fun around here
* grammar?!???/
* various fixes and more linkings
* oops
* wewlad lol!!
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-08 19:00:43 -04:00
2023-01-16 21:42:22 +13:00
</Document>