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crystall-punk-14/Resources/ServerInfo/Guidebook/SpaceStation14.xml

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<Document>
# Station and Shifts
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Every round of SS14 is a [bold]self-contained shift[/bold] that takes place on one of many different stations.
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Rounds typically last from [color=cyan]45 to 90 minutes[/color], but players are free to leave and join at any point during a round.
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## Shuttle Terminal
If you join in the middle of a shift, you will likely spawn on the [color=lime]shuttle terminal[/color].
Here you can grab drinks, conversate with other players, and wait for the shuttle to take you to the station.
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Screens on the walls will give you an ETA for the shuttle.
When it arrives, simply walk on to be transported to the station.
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Make sure to stay inside the terminal and to not stand in the shuttle landing zone. [color=#EB2D3A][bold]You can be crushed by shuttles flying in[/bold][/color]
Guidebook Updates for the Amateur Spessman (#28603) * Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
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## Navigation
Every station has a wide variety of locations to visit.
These range from specific departments where work happens to common areas where you can relax and chat with others.
<Box>
<GuideEntityEmbed Entity="StationMap"/>
<GuideEntityEmbed Entity="SignDirectionalDorms" Caption="Directional Signs"/>
<GuideEntityEmbed Entity="SignBridge" Caption="Marker Signs"/>
</Box>
[color=cyan]Station maps[/color] give you an overview of the entire station with colored markers denoting locations of different things.
Regular [color=cyan]signs[/color] on walls can point you to different departments.
## Leaving the Station
At the end of the shift [color=gray](barring a [color=red][bold]nuclear disaster[/bold][/color])[/color], you will leave the station via the [color=lime]evac shuttle[/color].
When it's called, an announcement will play on the station alerting the crew and signaling its [color=cyan]arrival in 10 minutes.[/color]
Once it arrives, you'll need to make your way over to it, board it, and then survive the trip to [bold]Central Command[/bold].
The round doesn't officially end until you reach [bold]Central Command[/bold]
<Box>
<GuideEntityEmbed Entity="CryogenicSleepUnit"/>
</Box>
If you need to leave a round early, you can do so through a [color=lime]cyrogenic sleep unit[/color].
Simply going inside and leaving the game will store your belongings and ensure that they are not stolen or misused.
## More Info
Learning the controls? [textlink="Click here to read about the different controls" link="Controls"]
Don't know how to perform a job? [textlink="Click here to jump to a list of departments" link="Jobs"]
Keep dying? [textlink="Click here to see a survival guide" link="Survival"]
Guidebook Updates for the Amateur Spessman (#28603) * Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
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</Document>