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crystall-punk-14/Content.Server/Atmos/TileFireEvent.cs

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using Robust.Shared.GameObjects;
namespace Content.Server.Atmos
{
/// <summary>
/// Event raised directed to an entity when it is standing on a tile that's on fire.
/// </summary>
public class TileFireEvent : EntityEventArgs
{
public float Temperature { get; }
public float Volume { get; }
public TileFireEvent(float temperature, float volume)
{
Temperature = temperature;
Volume = volume;
}
}
}