17 lines
364 B
C#
17 lines
364 B
C#
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public class SignalReceivedEvent : EntityEventArgs
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{
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public readonly string Port;
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public readonly object? Value;
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public SignalReceivedEvent(string port, object? value)
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{
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Port = port;
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Value = value;
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}
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}
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}
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