using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Shared.Movement.Components
{
[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
public class SharedDummyInputMoverComponent : Component, IMoverComponent
public bool IgnorePaused => false;
public float CurrentWalkSpeed => 0f;
public float CurrentSprintSpeed => 0f;
public Angle LastGridAngle { get => Angle.Zero; set {} }
public bool Sprinting => false;
public (Vector2 walking, Vector2 sprinting) VelocityDir => (Vector2.Zero, Vector2.Zero);
public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
}
public void SetSprinting(ushort subTick, bool walking)