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crystall-punk-14/Content.Client/_CP14/Displacement/CP14SimpleDisplacementMapComponent.cs

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2025-02-21 20:28:03 +03:00
using Content.Shared.DisplacementMap;
namespace Content.Client._CP14.Displacement;
/// <summary>
/// Simply apply displacements to sprite layers
/// </summary>
[RegisterComponent]
public sealed partial class CP14SimpleDisplacementMapComponent : Component
{
[DataField]
public Dictionary<string, DisplacementData> Displacements = new();
public readonly HashSet<string> RevealedLayers = new();
}