#nullable enable
using Content.Server.Battery.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Battery.EntitySystems
{
[UsedImplicitly]
public class BatterySystem : EntitySystem
public override void Update(float frameTime)
foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>(true))
comp.OnUpdate(frameTime);
}