Files
crystall-punk-14/Content.Server/Movement/Systems/ContentEyeSystem.cs

30 lines
895 B
C#
Raw Normal View History

using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Server.Movement.Systems;
public sealed class ContentEyeSystem : SharedContentEyeSystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
var eyeQuery = GetEntityQuery<SharedEyeComponent>();
foreach (var (_, comp) in EntityQuery<ActiveContentEyeComponent, ContentEyeComponent>(true))
{
var uid = comp.Owner;
// Use a separate query jjuussstt in case any actives mistakenly hang around.
if (!eyeQuery.TryGetComponent(comp.Owner, out var eyeComp) ||
eyeComp.Zoom.Equals(comp.TargetZoom))
{
RemComp<ActiveContentEyeComponent>(comp.Owner);
continue;
}
UpdateEye(uid, comp, eyeComp, frameTime);
}
}
}