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crystall-punk-14/Content.Server/Traits/Assorted/NarcolepsySystem.cs

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New status effect system (#37238) * spectra * documentation * added into liquid anomaly * Update TemporaryStealthComponent.cs * Update TemporaryStealthComponent.cs * integrated * new system * mark old status effect system as obsolete * ForcedSleeping new status effect * work with reagents * networking??? * Revert "integrated" This reverts commit bca02b82bae18ae131af593d7eb86e6de2745157. * Revert "Update TemporaryStealthComponent.cs" This reverts commit 4a5be8c4b704a0d1ff9544b2e245d8b2701ec580. * Revert "Update TemporaryStealthComponent.cs" This reverts commit a4875bcb41347638854bd723d96a51c3e6d38034. * Revert "added into liquid anomaly" This reverts commit df5086b14bb35f1467158a36807c0f2163a16d99. * Revert "documentation" This reverts commit 3629b9466758cbdfa4dd5e67ece122fa2f181138. * Revert "spectra" This reverts commit 2d03d88c16d16ad6831c19a7921b84600daeb284. * drowsiness status effect remove * reagents work * polish, remove test changes * first Fildrance review part * Update misc.yml * more fildrance review * final part * fix trailing spaces * sleeping status effect * drowsiness status effect * Create ModifyStatusEffect.cs * some tweak * Yay!!! Manual networking * minor nitpick * oopsie * refactor: xml-docs, notnullwhen attributes, whitespaces * fildrance and emo review * refactor: simplify check in SharedStatusEffectsSystem by using pattern matching, TryEffectsWithComp now returns set of Entity<T, StatusEffectComponent> --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-06-25 14:41:35 +03:00
using Content.Server.StatusEffectNew;
using Content.Shared.Bed.Sleep;
using Robust.Shared.Random;
namespace Content.Server.Traits.Assorted;
/// <summary>
/// This handles narcolepsy, causing the affected to fall asleep uncontrollably at a random interval.
/// </summary>
public sealed class NarcolepsySystem : EntitySystem
{
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
[Dependency] private readonly IRobustRandom _random = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<NarcolepsyComponent, ComponentStartup>(SetupNarcolepsy);
}
private void SetupNarcolepsy(EntityUid uid, NarcolepsyComponent component, ComponentStartup args)
{
component.NextIncidentTime =
_random.NextFloat(component.TimeBetweenIncidents.X, component.TimeBetweenIncidents.Y);
}
public void AdjustNarcolepsyTimer(EntityUid uid, int TimerReset, NarcolepsyComponent? narcolepsy = null)
{
if (!Resolve(uid, ref narcolepsy, false))
return;
narcolepsy.NextIncidentTime = TimerReset;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<NarcolepsyComponent>();
while (query.MoveNext(out var uid, out var narcolepsy))
{
narcolepsy.NextIncidentTime -= frameTime;
if (narcolepsy.NextIncidentTime >= 0)
continue;
// Set the new time.
narcolepsy.NextIncidentTime +=
_random.NextFloat(narcolepsy.TimeBetweenIncidents.X, narcolepsy.TimeBetweenIncidents.Y);
var duration = _random.NextFloat(narcolepsy.DurationOfIncident.X, narcolepsy.DurationOfIncident.Y);
// Make sure the sleep time doesn't cut into the time to next incident.
narcolepsy.NextIncidentTime += duration;
New status effect system (#37238) * spectra * documentation * added into liquid anomaly * Update TemporaryStealthComponent.cs * Update TemporaryStealthComponent.cs * integrated * new system * mark old status effect system as obsolete * ForcedSleeping new status effect * work with reagents * networking??? * Revert "integrated" This reverts commit bca02b82bae18ae131af593d7eb86e6de2745157. * Revert "Update TemporaryStealthComponent.cs" This reverts commit 4a5be8c4b704a0d1ff9544b2e245d8b2701ec580. * Revert "Update TemporaryStealthComponent.cs" This reverts commit a4875bcb41347638854bd723d96a51c3e6d38034. * Revert "added into liquid anomaly" This reverts commit df5086b14bb35f1467158a36807c0f2163a16d99. * Revert "documentation" This reverts commit 3629b9466758cbdfa4dd5e67ece122fa2f181138. * Revert "spectra" This reverts commit 2d03d88c16d16ad6831c19a7921b84600daeb284. * drowsiness status effect remove * reagents work * polish, remove test changes * first Fildrance review part * Update misc.yml * more fildrance review * final part * fix trailing spaces * sleeping status effect * drowsiness status effect * Create ModifyStatusEffect.cs * some tweak * Yay!!! Manual networking * minor nitpick * oopsie * refactor: xml-docs, notnullwhen attributes, whitespaces * fildrance and emo review * refactor: simplify check in SharedStatusEffectsSystem by using pattern matching, TryEffectsWithComp now returns set of Entity<T, StatusEffectComponent> --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-06-25 14:41:35 +03:00
_statusEffects.TryAddStatusEffect(uid, SleepingSystem.StatusEffectForcedSleeping, TimeSpan.FromSeconds(duration));
}
}
}