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crystall-punk-14/Content.Server/GameTicking/Commands/JoinGameCommand.cs

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using System.Collections.Generic;
using Content.Server.Administration;
using Content.Shared.Roles;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
2021-06-09 22:19:39 +02:00
namespace Content.Server.GameTicking.Commands
{
[AnyCommand]
class JoinGameCommand : IConsoleCommand
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public string Command => "joingame";
public string Description => "";
public string Help => "";
public JoinGameCommand()
{
IoCManager.InjectDependencies(this);
}
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
var output = string.Join(".", args);
if (player == null)
{
return;
}
var ticker = EntitySystem.Get<GameTicker>();
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
{
shell.WriteLine("Round has not started.");
return;
}
else if(ticker.RunLevel == GameRunLevel.InRound)
{
string ID = args[0];
var positions = ticker.GetAvailablePositions();
if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite
{
var jobPrototype = _prototypeManager.Index<JobPrototype>(ID);
shell.WriteLine($"{jobPrototype.Name} has no available slots.");
return;
}
ticker.MakeJoinGame(player, args[0]);
return;
}
ticker.MakeJoinGame(player);
}
}
}