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crystall-punk-14/Content.Shared/Window/WindowVisuals.cs

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Respriting the codebase (#4820) * Walls * Airlocks mostly ported * Disposal Unit * Tiles * Lighting * Catwalk * Windows * Some vending machine work * More Vending Machines * Rest of vending machine sprites ported * Fixes to vending machines * Tables (This took a lot of work) * Fixes low walls being required for window smoothing - Also replaces window damage visualization * Plasma Window * APC * SMES + Reorganized parts.yml * Furniture and Organization and Removed Shelf * Renamed seats.yml to chairs.yml * Dispensers * Lazy-fixed the glass airlocks * Don't need this no more * Tilez * blue circuit my fucking beloved * Switches lights to cev one * Conveyors and Switch * Reorients lights * !ALERT! MAP CHANGES !ALERT! Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-10-15 02:58:40 -07:00
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Window
{
[Serializable, NetSerializable]
public enum WindowVisuals
{
Damage
}
}
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