Files
crystall-punk-14/Content.Client/Chemistry/UI/ChemMasterBoundUserInterface.cs

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using Content.Shared.Chemistry;
using Content.Shared.Containers.ItemSlots;
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using JetBrains.Annotations;
using Robust.Client.GameObjects;
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namespace Content.Client.Chemistry.UI
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{
/// <summary>
/// Initializes a <see cref="ChemMasterWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class ChemMasterBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private ChemMasterWindow? _window;
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public ChemMasterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
}
/// <summary>
/// Called each time a chem master UI instance is opened. Generates the window and fills it with
/// relevant info. Sets the actions for static buttons.
/// </summary>
protected override void Open()
{
base.Open();
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// Setup window layout/elements
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_window = new ChemMasterWindow
{
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Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName,
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};
_window.OpenCentered();
_window.OnClose += Close;
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// Setup static button actions.
_window.InputEjectButton.OnPressed += _ => SendMessage(
new ItemSlotButtonPressedEvent(SharedChemMaster.InputSlotName));
_window.OutputEjectButton.OnPressed += _ => SendMessage(
new ItemSlotButtonPressedEvent(SharedChemMaster.OutputSlotName));
_window.BufferTransferButton.OnPressed += _ => SendMessage(
new ChemMasterSetModeMessage(ChemMasterMode.Transfer));
_window.BufferDiscardButton.OnPressed += _ => SendMessage(
new ChemMasterSetModeMessage(ChemMasterMode.Discard));
_window.CreatePillButton.OnPressed += _ => SendMessage(
new ChemMasterCreatePillsMessage(
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(uint) _window.PillDosage.Value, (uint) _window.PillNumber.Value, _window.LabelLine));
_window.CreateBottleButton.OnPressed += _ => SendMessage(
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new ChemMasterOutputToBottleMessage(
(uint) _window.BottleDosage.Value, _window.LabelLine));
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for (uint i = 0; i < _window.PillTypeButtons.Length; i++)
{
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var pillType = i;
_window.PillTypeButtons[i].OnPressed += _ => SendMessage(new ChemMasterSetPillTypeMessage(pillType));
}
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_window.OnReagentButtonPressed += (args, button) => SendMessage(new ChemMasterReagentAmountButtonMessage(button.Id, button.Amount, button.IsBuffer));
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}
/// <summary>
/// Update the ui each time new state data is sent from the server.
/// </summary>
/// <param name="state">
/// Data of the <see cref="SharedReagentDispenserComponent"/> that this ui represents.
/// Sent from the server.
/// </param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (ChemMasterBoundUserInterfaceState) state;
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_window?.UpdateState(castState); // Update window state
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}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}