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crystall-punk-14/Content.Server/Revolutionary/Components/CommandStaffComponent.cs

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using Content.Server.GameTicking.Rules;
namespace Content.Server.Revolutionary.Components;
/// <summary>
/// Given to heads at round start for Revs. Used for tracking if heads died or not.
/// </summary>
[RegisterComponent, Access(typeof(RevolutionaryRuleSystem))]
public sealed partial class CommandStaffComponent : Component
{
}