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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.BarSign;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class BarSignComponent : Component
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{
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[DataField, AutoNetworkedField] public ProtoId<BarSignPrototype>? Current;
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}
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