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crystall-punk-14/Content.Shared/Interaction/InteractHand.cs

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using JetBrains.Annotations;
using Robust.Shared.Map;
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namespace Content.Shared.Interaction
{
public sealed class InteractHandEventArgs : EventArgs, ITargetedInteractEventArgs
{
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public InteractHandEventArgs(EntityUid user, EntityUid target)
{
User = user;
Target = target;
}
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public EntityUid User { get; }
public EntityUid Target { get; }
}
/// <summary>
/// Raised directed on a target entity when it is interacted with by a user with an empty hand.
/// </summary>
[PublicAPI]
public sealed class InteractHandEvent : HandledEntityEventArgs, ITargetedInteractEventArgs
{
/// <summary>
/// Entity that triggered the interaction.
/// </summary>
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public EntityUid User { get; }
/// <summary>
/// Entity that was interacted on.
/// </summary>
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public EntityUid Target { get; }
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public InteractHandEvent(EntityUid user, EntityUid target)
{
User = user;
Target = target;
}
}
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/// <summary>
/// Raised on the user before interacting on an entity with bare hand.
/// Interaction is cancelled if this event is handled, so set it to true if you do custom interaction logic.
/// </summary>
public sealed class BeforeInteractHandEvent : HandledEntityEventArgs
{
public EntityUid Target { get; }
public BeforeInteractHandEvent(EntityUid target)
{
Target = target;
}
}
/// <summary>
/// Low-level interaction event used for entities without hands.
/// </summary>
/// <remarks>
/// SHIT IS CURSED.
/// </remarks>
//TODO: KILLLLLLL
public sealed class InteractNoHandEvent : HandledEntityEventArgs
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{
/// <summary>
/// Entity that triggered the interaction.
/// </summary>
public EntityUid User;
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/// <summary>
/// Entity that was interacted on.
/// </summary>
public EntityUid? Target;
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public EntityCoordinates ClickLocation;
public InteractNoHandEvent(EntityUid user, EntityUid? target, EntityCoordinates clickLocation)
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{
User = user;
Target = target;
ClickLocation = clickLocation;
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}
}
/// <summary>
/// Reverse of the InteractNoHandEvent - raised on what was interacted on, rather than the other way around.
/// </summary>
public sealed class InteractedNoHandEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity that was interacted on
/// </summary>
public EntityUid Target;
/// <summary>
/// Entity that triggered this interaction
/// </summary>
public EntityUid User;
public EntityCoordinates ClickLocation;
public InteractedNoHandEvent(EntityUid target, EntityUid user, EntityCoordinates clickLocation)
{
Target = target;
User = user;
ClickLocation = clickLocation;
}
}
}