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crystall-punk-14/Content.Shared/Plunger/Components/PlungerComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Plunger.Components
{
/// <summary>
/// Allows entity to unblock target entity with PlungerUseComponent.
/// </summary>
[RegisterComponent, NetworkedComponent,AutoGenerateComponentState]
public sealed partial class PlungerComponent : Component
{
/// <summary>
/// Duration of plunger doafter event.
/// </summary>
[DataField]
[AutoNetworkedField]
public float PlungeDuration = 2f;
}
}