16 lines
477 B
C#
16 lines
477 B
C#
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Procedural.PostGeneration;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Generates a biome on top of valid tiles, then removes the biome when done.
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/// Only works if no existing biome is present.
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/// </summary>
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public sealed partial class BiomePostGen : IPostDunGen
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{
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[DataField(required: true)]
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public ProtoId<BiomeTemplatePrototype> BiomeTemplate;
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}
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