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crystall-punk-14/Content.Shared/Wires/WiresPanelComponent.cs

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using Content.Shared.Tools;
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using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
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namespace Content.Shared.Wires;
[NetworkedComponent, RegisterComponent]
[Access(typeof(SharedWiresSystem))]
Hacking protections for airlocks (#18894) * Adds the ability to better protect to the internal wiring of airlocks - Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place - To access the wiring, the plating must be cut with a welder and then pried out with a crowbar * Code revisions - Cleaned up the code - Cutting the security grille can now shock you - Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate) - Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille) * Code revision - Accounted for a potentially null string * Update Content.Server/Construction/Completions/AttemptElectrocute.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Adjusted scope * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Removed get / setter and added [ValidatePrototypeId] attribute * Update ChangeWiresPanelSecurityLevel.cs Set security level to "Level0" as the default * Update airlock.yml Removed 'super max' level of security * Update WiresPanelSecurityLevelPrototype.cs * Update WiresSystem.cs Added check for WiresAccessible to OnInteractUsing * Update AttemptElectrocute.cs File scoped namespace * Update ChangeWiresPanelSecurityLevel.cs File scoped namespace * Update AirlockSystem.cs File scoped namespace * Update SharedWiresSystem.cs Removed boiler plate 'OnGetState' and 'OnHandleState' * Update WiresPanelComponent.cs Implemented AutoGenerateComponentState * Removed unnecessary usage references * use TryCloseAll when wires not accessible * minor changes to AttemmptElectrocute * lets try all 7 levels * fix indent in airlock graph * fix indent 2 --------- Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
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[AutoGenerateComponentState]
public sealed partial class WiresPanelComponent : Component
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{
/// <summary>
/// Is the panel open for this entity's wires?
/// </summary>
[DataField("open")]
Hacking protections for airlocks (#18894) * Adds the ability to better protect to the internal wiring of airlocks - Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place - To access the wiring, the plating must be cut with a welder and then pried out with a crowbar * Code revisions - Cleaned up the code - Cutting the security grille can now shock you - Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate) - Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille) * Code revision - Accounted for a potentially null string * Update Content.Server/Construction/Completions/AttemptElectrocute.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Adjusted scope * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Removed get / setter and added [ValidatePrototypeId] attribute * Update ChangeWiresPanelSecurityLevel.cs Set security level to "Level0" as the default * Update airlock.yml Removed 'super max' level of security * Update WiresPanelSecurityLevelPrototype.cs * Update WiresSystem.cs Added check for WiresAccessible to OnInteractUsing * Update AttemptElectrocute.cs File scoped namespace * Update ChangeWiresPanelSecurityLevel.cs File scoped namespace * Update AirlockSystem.cs File scoped namespace * Update SharedWiresSystem.cs Removed boiler plate 'OnGetState' and 'OnHandleState' * Update WiresPanelComponent.cs Implemented AutoGenerateComponentState * Removed unnecessary usage references * use TryCloseAll when wires not accessible * minor changes to AttemmptElectrocute * lets try all 7 levels * fix indent in airlock graph * fix indent 2 --------- Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
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[AutoNetworkedField]
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public bool Open;
/// <summary>
/// Should this entity's wires panel be visible at all?
/// </summary>
[ViewVariables]
Hacking protections for airlocks (#18894) * Adds the ability to better protect to the internal wiring of airlocks - Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place - To access the wiring, the plating must be cut with a welder and then pried out with a crowbar * Code revisions - Cleaned up the code - Cutting the security grille can now shock you - Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate) - Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille) * Code revision - Accounted for a potentially null string * Update Content.Server/Construction/Completions/AttemptElectrocute.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Adjusted scope * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update Content.Shared/Wires/SharedWiresSystem.cs Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> * Update ChangeWiresPanelSecurityLevel.cs Removed get / setter and added [ValidatePrototypeId] attribute * Update ChangeWiresPanelSecurityLevel.cs Set security level to "Level0" as the default * Update airlock.yml Removed 'super max' level of security * Update WiresPanelSecurityLevelPrototype.cs * Update WiresSystem.cs Added check for WiresAccessible to OnInteractUsing * Update AttemptElectrocute.cs File scoped namespace * Update ChangeWiresPanelSecurityLevel.cs File scoped namespace * Update AirlockSystem.cs File scoped namespace * Update SharedWiresSystem.cs Removed boiler plate 'OnGetState' and 'OnHandleState' * Update WiresPanelComponent.cs Implemented AutoGenerateComponentState * Removed unnecessary usage references * use TryCloseAll when wires not accessible * minor changes to AttemmptElectrocute * lets try all 7 levels * fix indent in airlock graph * fix indent 2 --------- Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com> Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
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[AutoNetworkedField]
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public bool Visible = true;
[DataField("screwdriverOpenSound")]
public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
[DataField("screwdriverCloseSound")]
public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
/// <summary>
/// Amount of times in seconds it takes to open
/// </summary>
[DataField]
public TimeSpan OpenDelay = TimeSpan.FromSeconds(1);
/// <summary>
/// The tool quality needed to open this panel.
/// </summary>
[DataField]
public ProtoId<ToolQualityPrototype> OpeningTool = "Screwing";
/// <summary>
/// Text showed on examine when the panel is closed.
/// </summary>
/// <returns></returns>
[DataField]
public LocId? ExamineTextClosed = "wires-panel-component-on-examine-closed";
/// <summary>
/// Text showed on examine when the panel is open.
/// </summary>
/// <returns></returns>
[DataField]
public LocId? ExamineTextOpen = "wires-panel-component-on-examine-open";
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}
/// <summary>
/// Event raised on a <see cref="WiresPanelComponent"/> before its open state is about to be changed.
/// </summary>
[ByRefEvent]
public record struct AttemptChangePanelEvent(bool Open, EntityUid? User, bool Cancelled = false);
/// <summary>
/// Event raised when a panel is opened or closed.
/// </summary>
[ByRefEvent]
public readonly record struct PanelChangedEvent(bool Open);