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crystall-punk-14/Content.Shared/Electrocution/SharedElectrocution.cs

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Electrified grille sparks effect (#15178) * use file namespace * shorter systems name * replace SoundSystem with AudioSystem * refactor update function * refactor * refactor 2 * remove setters * uh oh * remove getters * active checks * refactor 3 * better way * update state * have to remove this for now * move electrified component to shared * forgot this * fix airlocks * add effect * Revert "move electrified component to shared" This reverts commit 6457e8fc9c3b674a705a61034831ce6f084e2b01. * Revert "forgot this" This reverts commit ed361cee2d5b8b958830ba0af07fcc2627eb7845. * functioning effects * use animation by Aleksh * make effect part of grille * optimisation? * remove timing * file name * only activate when touched * refactor electrocution comp too * make it 1 sec * formatting * replace all entity query with enumerator * queue del
2023-04-29 23:05:10 +03:00
using Robust.Shared.Serialization;
namespace Content.Shared.Electrocution;
[Serializable, NetSerializable]
public enum ElectrifiedLayers : byte
{
Powered
}
[Serializable, NetSerializable]
public enum ElectrifiedVisuals : byte
{
IsPowered
}
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