using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.ParticleAccelerator.UI
{
public sealed class ParticleAcceleratorBoundUserInterface : BoundUserInterface
[ViewVariables]
private ParticleAcceleratorControlMenu? _menu;
public ParticleAcceleratorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
}
protected override void Open()
base.Open();
_menu = this.CreateWindow<ParticleAcceleratorControlMenu>();
_menu.OnOverallState += SendEnableMessage;
_menu.OnPowerState += SendPowerStateMessage;
_menu.OnScanPartsRequested += SendScanPartsMessage;
public void SendEnableMessage(bool enable)
SendMessage(new ParticleAcceleratorSetEnableMessage(enable));
public void SendPowerStateMessage(ParticleAcceleratorPowerState state)
SendMessage(new ParticleAcceleratorSetPowerStateMessage(state));
public void SendScanPartsMessage()
SendMessage(new ParticleAcceleratorRescanPartsMessage());
protected override void UpdateState(BoundUserInterfaceState state)
_menu?.DataUpdate((ParticleAcceleratorUIState) state);