2021-02-27 04:12:09 +01:00
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#nullable enable
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using Robust.Shared.GameObjects;
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2020-12-13 14:28:20 -08:00
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// Action which does something immediately when used and has
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/// no target.
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/// </summary>
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public interface IInstantAction : IActionBehavior
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{
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/// <summary>
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/// Invoked when the instant action should be performed.
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/// Implementation should perform the server side logic of the action.
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/// </summary>
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void DoInstantAction(InstantActionEventArgs args);
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}
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public class InstantActionEventArgs : ActionEventArgs
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{
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public InstantActionEventArgs(IEntity performer, ActionType actionType) : base(performer, actionType)
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{
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}
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}
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}
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