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crystall-punk-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behaviors/PlaySoundCollectionBehavior.cs

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using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
public class PlaySoundCollectionBehavior : IThresholdBehavior
{
/// <summary>
/// Sound collection from which to pick a random sound to play.
/// </summary>
private string SoundCollection { get; set; }
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void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.SoundCollection, "soundCollection", string.Empty);
}
public void Execute(IEntity owner, DestructibleSystem system)
{
if (string.IsNullOrEmpty(SoundCollection))
{
return;
}
var sound = AudioHelpers.GetRandomFileFromSoundCollection(SoundCollection);
var pos = owner.Transform.Coordinates;
system.AudioSystem.PlayAtCoords(sound, pos, AudioHelpers.WithVariation(0.125f));
}
}
}