2017-10-07 15:15:29 +02:00
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namespace Content.Shared.GameObjects
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{
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// Starting from 1000 to avoid crossover with engine.
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public static class ContentNetIDs
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{
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public const uint DAMAGEABLE = 1000;
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public const uint DESTRUCTIBLE = 1001;
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public const uint TEMPERATURE = 1002;
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public const uint HANDS = 1003;
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2019-07-31 05:10:06 -07:00
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public const uint SOLUTION = 1004;
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2018-04-22 06:11:38 -05:00
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public const uint STORAGE = 1005;
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2018-04-25 06:42:35 -05:00
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public const uint INVENTORY = 1006;
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2018-05-27 16:44:50 +02:00
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public const uint POWER_DEBUG_TOOL = 1007;
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2018-08-02 08:29:55 +02:00
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public const uint CONSTRUCTOR = 1008;
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2018-12-13 07:47:19 -06:00
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public const uint SPECIES = 1009;
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2019-03-23 15:04:14 +01:00
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public const uint RANGED_WEAPON = 1010;
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public const uint CAMERA_RECOIL = 1011;
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2019-03-28 14:31:49 +01:00
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public const uint SOUND = 1012;
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2019-04-08 12:18:27 +02:00
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public const uint ITEM = 1013;
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public const uint CLOTHING = 1014;
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2019-04-17 23:26:00 +02:00
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public const uint ENTITYSTORAGE = 1015;
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2019-04-26 15:51:05 +02:00
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public const uint LATHE = 1016;
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public const uint LATHE_DATABASE = 1017;
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public const uint MATERIAL_STORAGE = 1018;
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2019-07-19 18:09:33 +10:00
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public const uint HAND_TELEPORTER = 1019;
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2019-08-14 10:49:28 +02:00
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public const uint VENDING_MACHINE = 1020;
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2019-09-03 22:51:19 +02:00
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public const uint PROTOLATHE_DATABASE = 1021;
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public const uint TECHNOLOGY_DATABASE = 1022;
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public const uint RESEARCH_CONSOLE = 1023;
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public const uint WIRES = 1024;
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2019-09-26 22:32:32 +02:00
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public const uint COMBATMODE = 1025;
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2017-10-07 15:15:29 +02:00
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}
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}
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