2020-08-11 16:44:15 -07:00
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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2019-07-31 15:02:36 +02:00
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using Robust.Shared.GameObjects;
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2019-04-15 21:11:38 -06:00
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using Robust.Shared.Map;
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2020-08-11 16:44:15 -07:00
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using Robust.Shared.Maths;
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2018-12-13 14:49:57 +01:00
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namespace Content.Client.GameObjects.Components.Weapons.Ranged
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{
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2020-06-22 05:47:15 +10:00
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// Yeah I put it all in the same enum, don't judge me
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public enum RangedBarrelVisualLayers
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{
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Base,
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BaseUnshaded,
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Bolt,
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Mag,
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MagUnshaded,
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}
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2019-07-31 15:02:36 +02:00
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[RegisterComponent]
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2018-12-13 14:49:57 +01:00
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public sealed class ClientRangedWeaponComponent : SharedRangedWeaponComponent
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{
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2020-06-22 05:47:15 +10:00
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public FireRateSelector FireRateSelector { get; private set; } = FireRateSelector.Safety;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is RangedWeaponComponentState rangedState))
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{
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return;
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}
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FireRateSelector = rangedState.FireRateSelector;
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}
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2020-08-11 16:44:15 -07:00
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public void SyncFirePos(GridId targetGrid, Vector2 targetPosition)
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2018-12-13 14:49:57 +01:00
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{
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2020-08-11 16:44:15 -07:00
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SendNetworkMessage(new FirePosComponentMessage(targetGrid, targetPosition));
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2018-12-13 14:49:57 +01:00
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}
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}
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2020-08-11 16:44:15 -07:00
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}
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