using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.Components.Disposal
{
[RegisterComponent]
[ComponentReference(typeof(IDisposalTubeComponent))]
public class DisposalEntryComponent : DisposalTubeComponent
private const string HolderPrototypeId = "DisposalHolder";
public override string Name => "DisposalEntry";
public bool TryInsert(IReadOnlyCollection<IEntity> entities)
var holder = Owner.EntityManager.SpawnEntity(HolderPrototypeId, Owner.Transform.MapPosition);
var holderComponent = holder.GetComponent<DisposalHolderComponent>();
foreach (var entity in entities)
holderComponent.TryInsert(entity);
}
return TryInsert(holderComponent);
private bool TryInsert(DisposalHolderComponent holder)
if (!Contents.Insert(holder.Owner))
return false;
holder.EnterTube(this);
return true;
protected override Direction[] ConnectableDirections()
return new[] {Owner.Transform.LocalRotation.GetDir()};
public override Direction NextDirection(DisposalHolderComponent holder)
return ConnectableDirections()[0];