19 lines
337 B
C#
19 lines
337 B
C#
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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[Serializable, NetSerializable]
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public enum DamageStateVisuals
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{
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State
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}
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[Serializable, NetSerializable]
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public enum DamageStateVisualData
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{
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Normal,
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Crit,
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Dead
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}
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}
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