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crystall-punk-14/Content.Server/AI/WorldState/States/Movement/MoveTargetState.cs

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Add utility AI (#806) Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 22:52:44 +10:00
using JetBrains.Annotations;
namespace Content.Server.AI.WorldState.States.Movement
{
[UsedImplicitly]
Make more uids nullable (#5794)
2021-12-26 15:32:45 +13:00
public sealed class MoveTargetState : PlanningStateData<EntityUid?>
Add utility AI (#806) Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 22:52:44 +10:00
{
public override string Name => "MoveTarget";
public override void Reset()
{
Make more uids nullable (#5794)
2021-12-26 15:32:45 +13:00
Value = null;
Add utility AI (#806) Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 22:52:44 +10:00
}
}
}
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