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crystall-punk-14/Content.Shared/Humanoid/NamingSystem.cs

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using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Dataset;
Localize all dataset names (#32893) * Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype` * Localize ai names * Replace to `LocalizedDatasetPrototype` in `NamingSystem` * Localize arachnid first and last names * Localize atv names * Localize autoborg names * Forgot to change type to localizedDataset * Localize borer names * Localize borg names * Localize cargo shuttle names * Localize clown names * Localize death_commando names * Localize diona names * Localize fake_human names * Localize first and last names * Localize first male and female names * Localize fortunes descriptions * Forgot about equal sign * Localize golem names * Localize hologram names * Localize military names * Localize moth first male and female names * Localize moth last names * Fix autoborg name error * Localize mushman first and last names * Localize ninja names * Localize operation names * Localize regalrat names * Fix mushman_first * Forgot about `Loc.GetString` * Move comments into comment section & fix names * Localize reptilian male and female names * Localize revenant names * Fix locale word order in operation * Localize rollie (btw it was never used and was added as "for the futuгe" long time ago) * Localize skeleton_first names * Localize syndicate names * Localize vox names * Localize wizard first and last names * `{owner}-name-dataset` -> `names-{owner}-dataset` * Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly GetFTLName is no more the static method, we need it to be able to use `Loc.GetString` * I hate those mothname comments * Combine name datasets prototypes * Move every ftl from` /en-US/names` to ` /en-US/datasets/names` * Remove ftl files * Get every dataset yml back * Remove changes for planets. Move it in another PR * Revert these changes (Moved to another PR) * How * Apply suggested changes
2025-03-08 22:04:26 +03:00
using Content.Shared.Random.Helpers;
using Robust.Shared.Random;
using Robust.Shared.Prototypes;
using Robust.Shared.Enums;
namespace Content.Shared.Humanoid
{
/// <summary>
/// Figure out how to name a humanoid with these extensions.
/// </summary>
public sealed class NamingSystem : EntitySystem
{
private static readonly ProtoId<SpeciesPrototype> FallbackSpecies = "Human";
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public string GetName(string species, Gender? gender = null)
{
// if they have an old species or whatever just fall back to human I guess?
// Some downstream is probably gonna have this eventually but then they can deal with fallbacks.
if (!_prototypeManager.TryIndex(species, out SpeciesPrototype? speciesProto))
{
speciesProto = _prototypeManager.Index(FallbackSpecies);
Log.Warning($"Unable to find species {species} for name, falling back to {FallbackSpecies}");
}
switch (speciesProto.Naming)
{
case SpeciesNaming.First:
return Loc.GetString("namepreset-first",
("first", GetFirstName(speciesProto, gender)));
case SpeciesNaming.TheFirstofLast:
return Loc.GetString("namepreset-thefirstoflast",
("first", GetFirstName(speciesProto, gender)), ("last", GetLastName(speciesProto)));
case SpeciesNaming.FirstDashFirst:
return Loc.GetString("namepreset-firstdashfirst",
("first1", GetFirstName(speciesProto, gender)), ("first2", GetFirstName(speciesProto, gender)));
case SpeciesNaming.FirstLast:
default:
return Loc.GetString("namepreset-firstlast",
("first", GetFirstName(speciesProto, gender)), ("last", GetLastName(speciesProto)));
}
}
public string GetFirstName(SpeciesPrototype speciesProto, Gender? gender = null)
{
switch (gender)
{
case Gender.Male:
return _random.Pick(_prototypeManager.Index(speciesProto.MaleFirstNames));
case Gender.Female:
return _random.Pick(_prototypeManager.Index(speciesProto.FemaleFirstNames));
default:
if (_random.Prob(0.5f))
return _random.Pick(_prototypeManager.Index(speciesProto.MaleFirstNames));
else
return _random.Pick(_prototypeManager.Index(speciesProto.FemaleFirstNames));
}
}
public string GetLastName(SpeciesPrototype speciesProto)
{
return _random.Pick(_prototypeManager.Index(speciesProto.LastNames));
}
}
}