24 lines
678 B
C#
24 lines
678 B
C#
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Storage.ItemCounter
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{
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[RegisterComponent]
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public class ItemCounterComponent : Component, ISerializationHooks
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{
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public override string Name => "ItemCounter";
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[DataField("mapLayers")] public readonly Dictionary<string, SharedMapLayerData> MapLayers = new();
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void ISerializationHooks.AfterDeserialization()
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{
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foreach (var (layerName, val) in MapLayers)
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{
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val.Layer = layerName;
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}
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}
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}
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}
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