Files
crystall-punk-14/Content.Server/_CP14/Trading/CP14StationEconomySystem.Price.cs

31 lines
942 B
C#
Raw Normal View History

using Content.Server.Cargo.Systems;
using Content.Shared.Weapons.Melee;
namespace Content.Server._CP14.Trading;
public sealed partial class CP14StationEconomySystem
{
private void InitPriceEvents()
{
SubscribeLocalEvent<MeleeWeaponComponent, PriceCalculationEvent>(OnMeleeWeaponPriceCalculation);
}
private void OnMeleeWeaponPriceCalculation(Entity<MeleeWeaponComponent> ent, ref PriceCalculationEvent args)
{
//double price = 0;
//var dps = ent.Comp.Damage.GetTotal() * ent.Comp.AttackRate;
//if (dps <= 0)
// return;
//
//price += dps.Value;
//
//if (ent.Comp.ResetOnHandSelected == false)
// price *= 1.5; // If the weapon doesn't reset on hand selection, it's more valuable.
//
//if (ent.Comp.AltDisarm)
// price *= 1.5; // If the weapon has an alt disarm, it's more valuable.
//
//args.Price += price * 0.1f;
}
}