12 lines
341 B
C#
12 lines
341 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared._CP14.MagicEssence;
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/// <summary>
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/// Reflects the amount of essence stored in this item. The item can be destroyed to release the essence from it.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class CP14MagicEssenceAttractorComponent : Component
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{
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}
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