using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Movement.Components
{
/// <summary>
/// Changes footstep sound
/// </summary>
[RegisterComponent]
public class FootstepModifierComponent : Component
/// <inheritdoc />
public override string Name => "FootstepModifier";
[DataField("footstepSoundCollection")]
public SoundSpecifier _soundCollection = default!;
public void PlayFootstep()
if (_soundCollection.TryGetSound(out var footstepSound))
SoundSystem.Play(Filter.Pvs(Owner), footstepSound, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2f));
}