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crystall-punk-14/Content.Server/Power/SMES/PowerSmesSystem.cs

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2021-02-02 05:20:24 -06:00
#nullable enable
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.SMES
{
[UsedImplicitly]
internal class PowerSmesSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<SmesComponent>(true))
{
comp.OnUpdate();
}
}
}
}