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crystall-punk-14/Content.Client/GameObjects/Components/Atmos/Piping/PumpVisualizer.cs

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1.6 KiB
C#
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using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class PumpVisualizer : AppearanceVisualizer
{
private string _pumpEnabledState;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var serializer = YamlObjectSerializer.NewReader(node);
serializer.DataField(ref _pumpEnabledState, "pumpEnabledState", "pumpPressureOn");
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.PumpEnabled);
var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetState(pumpEnabledLayer, _pumpEnabledState);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(PumpVisuals.VisualState, out PumpVisualState pumpVisualState)) return;
var pumpEnabledLayer = sprite.LayerMapGet(Layer.PumpEnabled);
sprite.LayerSetVisible(pumpEnabledLayer, pumpVisualState.PumpEnabled);
}
2020-12-04 11:57:33 +01:00
public enum Layer : byte
{
PumpEnabled,
}
}
}