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crystall-punk-14/Content.Client/GameObjects/Components/Atmos/Piping/VentVisualizer.cs

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using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Shared.GameObjects;
using YamlDotNet.RepresentationModel;
using Robust.Shared.Serialization;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class VentVisualizer : AppearanceVisualizer
{
private string _ventOnstate;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var serializer = YamlObjectSerializer.NewReader(node);
serializer.DataField(ref _ventOnstate, "ventOnState", "ventOn");
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.VentEnabled);
var layer = sprite.LayerMapGet(Layer.VentEnabled);
sprite.LayerSetState(layer, _ventOnstate);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState)) return;
var layer = sprite.LayerMapGet(Layer.VentEnabled);
sprite.LayerSetVisible(layer, ventVisualState.VentEnabled);
}
private enum Layer : byte
{
VentEnabled,
}
}
}