using System;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent;
using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent.CloningPodStatus;
namespace Content.Client.GameObjects.Components.CloningPod
{
[UsedImplicitly]
public class CloningPodVisualizer : AppearanceVisualizer
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(CloningPodVisuals.Status, out CloningPodStatus status)) return;
sprite.LayerSetState(CloningPodVisualLayers.Machine, StatusToMachineStateId(status));
}
private string StatusToMachineStateId(CloningPodStatus status)
//TODO: implement NoMind for if the mind is not yet in the body
//TODO: Find a use for GORE POD
switch (status)
case Cloning: return "pod_1";
case NoMind: return "pod_e";
case Gore: return "pod_g";
case Idle: return "pod_0";
default:
throw new ArgumentOutOfRangeException(nameof(status), status, "unknown CloningPodStatus");
public enum CloningPodVisualLayers : byte
Machine,