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crystall-punk-14/Content.Client/GameObjects/Components/Mobs/StunnableComponent.cs

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#nullable enable
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using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
[ComponentReference(typeof(SharedStunnableComponent))]
public class StunnableComponent : SharedStunnableComponent
{
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not StunnableComponentState state)
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{
return;
}
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StunnedTimer = state.StunnedTimer;
KnockdownTimer = state.KnockdownTimer;
SlowdownTimer = state.SlowdownTimer;
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WalkModifierOverride = state.WalkModifierOverride;
RunModifierOverride = state.RunModifierOverride;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? movement))
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{
movement.RefreshMovementSpeedModifiers();
}
}
}
}