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crystall-punk-14/Content.Client/GameObjects/Components/Movement/ClimbingComponent.cs

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using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(SharedClimbingComponent))]
public class ClimbingComponent : SharedClimbingComponent
{
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ClimbModeComponentState climbModeState || Body == null)
{
return;
}
IsClimbing = climbModeState.Climbing;
}
public override bool IsClimbing { get; set; }
}
}