#nullable enable
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
namespace Content.Client.GameObjects.Components.Observer
{
public sealed class AcceptCloningWindow : SS14Window
public readonly Button DenyButton;
public readonly Button AcceptButton;
public AcceptCloningWindow()
Title = Loc.GetString("Cloning Machine");
Contents.AddChild(new VBoxContainer
Children =
new VBoxContainer
(new Label()
Text = Loc.GetString("You are being cloned!\nTransfer your soul to the clone body?")
}),
new HBoxContainer
Align = BoxContainer.AlignMode.Center,
(AcceptButton = new Button
Text = Loc.GetString("Yes"),
(new Control()
CustomMinimumSize = (20, 0)
(DenyButton = new Button
Text = Loc.GetString("No"),
})
}
},
});