using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Client.GameObjects.Components.Singularity
{
[UsedImplicitly]
public class ContainmentFieldComponent : Component
public override string Name => "Containment Field";
private SpriteComponent _spriteComponent;
public override void Initialize()
base.Initialize();
if (!Owner.TryGetComponent(out _spriteComponent))
Logger.Error("Containmentfieldcomponent created without spritecomponent");
}
else
_spriteComponent.Directional = false;