2021-02-11 01:13:03 -08:00
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Client.Graphics;
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2021-01-24 08:17:45 +00:00
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using Robust.Client.Player;
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2019-04-15 21:11:38 -06:00
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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2018-12-13 07:47:19 -06:00
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namespace Content.Client.Graphics.Overlays
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{
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2020-07-06 16:37:39 -05:00
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public class GradientCircleMaskOverlay : Overlay
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2018-12-13 07:47:19 -06:00
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{
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2020-08-24 14:10:28 +02:00
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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2021-01-24 08:17:45 +00:00
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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2020-08-24 14:10:28 +02:00
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2018-12-13 07:47:19 -06:00
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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2020-07-31 14:01:34 -07:00
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private readonly ShaderInstance _shader;
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2018-12-13 07:47:19 -06:00
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2021-01-24 08:17:45 +00:00
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public GradientCircleMaskOverlay() : base(nameof(GradientCircleMaskOverlay))
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2018-12-13 07:47:19 -06:00
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{
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IoCManager.InjectDependencies(this);
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2020-07-31 14:01:34 -07:00
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_shader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();
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2018-12-13 07:47:19 -06:00
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}
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2021-01-24 08:17:45 +00:00
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public static bool LocalPlayerHasState(IPlayerManager pm, bool critical, bool dead) {
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var playerEntity = pm.LocalPlayer?.ControlledEntity;
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if (playerEntity == null)
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{
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return false;
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}
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if (playerEntity.TryGetComponent<IMobStateComponent>(out var mobState))
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{
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if (critical)
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if (mobState.IsCritical())
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return true;
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if (dead)
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if (mobState.IsDead())
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return true;
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}
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return false;
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}
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2020-07-31 14:01:34 -07:00
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protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
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2018-12-13 07:47:19 -06:00
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{
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2021-01-24 08:17:45 +00:00
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if (!LocalPlayerHasState(_playerManager, true, false))
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return;
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2020-07-31 14:01:34 -07:00
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handle.UseShader(_shader);
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2018-12-13 07:47:19 -06:00
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var worldHandle = (DrawingHandleWorld)handle;
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var viewport = _eyeManager.GetWorldViewport();
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worldHandle.DrawRect(viewport, Color.White);
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}
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}
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}
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