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crystall-punk-14/Content.Server/GameObjects/Components/Botany/BotanySharpComponent.cs

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Botany (#2357) * plants and seeds go brrrr * update plants * P L A N T * brrrr * Hydroponics actually work! How about that? * Reuse resource path in visualizer * They lied to us. * Several stuffs * more werk * Add a bunch of plants * Logs go brr. * Brrr moment. * Remove unused method * Important comment. * Seed inventory, yo! * tomato moment * Balance consumption * Makes hydroponics pourable * Adds plant metabolism effect for sugar, the same as glucose. * Eggplant moment * Apple moment * Corn moment * Chanterelle mushroom moment * prototype tweaks * Seed extractor moment * typo * IPlantMetabolizable doc improvement * I should trust my gut instinct more often. * egg-plant..... * localization * Make WaterLevel and NutritionLevel setters private * Less code repetition! Wooo!
2020-10-26 23:19:46 +01:00
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Botany
{
[RegisterComponent]
public class BotanySharpComponent : Component
{
public override string Name => "BotanySharp";
}
}
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