using Content.Shared.GameObjects.Components.Cargo;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.Components.Cargo
{
[RegisterComponent]
public class GalacticMarketComponent : SharedGalacticMarketComponent
public override ComponentState GetComponentState(ICommonSession player)
return new GalacticMarketState(GetProductIdList());
}