using System.Collections.Generic;
using Content.Server.Mobs;
namespace Content.Server.Objectives.Interfaces
{
public interface IObjectivesManager
/// <summary>
/// Returns all objectives the provided mind is valid for.
/// </summary>
IEnumerable<ObjectivePrototype> GetAllPossibleObjectives(Mind mind);
/// Returns a randomly picked objective the provided mind is valid for.
ObjectivePrototype GetRandomObjective(Mind mind);
}