2021-02-11 01:13:03 -08:00
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using Robust.Shared.GameObjects;
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2020-10-08 17:41:23 +02:00
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using Robust.Shared.Serialization;
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namespace Content.Shared.Construction
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{
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public abstract class EntityInsertConstructionGraphStep : ConstructionGraphStep
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{
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public string Store { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Store, "store", string.Empty);
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}
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public abstract bool EntityValid(IEntity entity);
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}
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}
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