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crystall-punk-14/Content.Shared/Construction/EntityInsertConstructionGraphStep.cs

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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Construction
{
public abstract class EntityInsertConstructionGraphStep : ConstructionGraphStep
{
public string Store { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Store, "store", string.Empty);
}
public abstract bool EntityValid(IEntity entity);
}
}