38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using Content.Shared.Objectives;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Actor
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{
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public class SharedCharacterInfoComponent : Component
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{
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public override string Name => "CharacterInfo";
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public override uint? NetID => ContentNetIDs.CHARACTERINFO;
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[Serializable, NetSerializable]
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protected class RequestCharacterInfoMessage : ComponentMessage
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{
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public RequestCharacterInfoMessage()
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{
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Directed = true;
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}
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}
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[Serializable, NetSerializable]
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protected class CharacterInfoMessage : ComponentMessage
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{
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public readonly Dictionary<string, List<ConditionInfo>> Objectives;
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public readonly string JobTitle;
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public CharacterInfoMessage(string jobTitle, Dictionary<string, List<ConditionInfo>> objectives)
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{
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Directed = true;
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JobTitle = jobTitle;
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Objectives = objectives;
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}
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}
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}
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}
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