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crystall-punk-14/Content.Shared/GameObjects/Components/Atmos/SharedSiphonComponent.cs

23 lines
454 B
C#
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using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Atmos
{
[Serializable, NetSerializable]
public enum SiphonVisuals
{
VisualState
}
[Serializable, NetSerializable]
public class SiphonVisualState
{
public readonly bool SiphonEnabled;
public SiphonVisualState(bool siphonEnabled)
{
SiphonEnabled = siphonEnabled;
}
}
}