2020-10-10 15:25:13 +02:00
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body.Part
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{
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2020-11-15 04:22:59 +01:00
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/// <summary>
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/// Defines the symmetry of a <see cref="IBodyPart"/>.
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/// </summary>
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2020-10-10 15:25:13 +02:00
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[Serializable, NetSerializable]
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public enum BodyPartSymmetry
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{
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None = 0,
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Left,
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Right
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}
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}
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