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crystall-punk-14/Content.Shared/GameObjects/Components/Body/Scanner/SharedBodyScannerComponent.cs

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#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Scanner
{
public abstract class SharedBodyScannerComponent : Component
{
public override string Name => "BodyScanner";
}
[Serializable, NetSerializable]
public enum BodyScannerUiKey
{
Key
}
[Serializable, NetSerializable]
public class BodyScannerUIState : BoundUserInterfaceState
{
public readonly EntityUid Uid;
public BodyScannerUIState(EntityUid uid)
{
Uid = uid;
}
}
}