14 lines
247 B
C#
14 lines
247 B
C#
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Damage
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{
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[Flags]
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[Serializable, NetSerializable]
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public enum DamageFlag
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{
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None = 0,
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Invulnerable = 1 << 0
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}
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}
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