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crystall-punk-14/Content.Shared/GameObjects/Components/Mobs/State/SharedDeadMobState.cs

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namespace Content.Shared.GameObjects.Components.Mobs.State
{
public abstract class SharedDeadMobState : BaseMobState
{
protected override DamageState DamageState => DamageState.Dead;
public override bool CanInteract()
{
return false;
}
public override bool CanMove()
{
return false;
}
public override bool CanUse()
{
return false;
}
public override bool CanThrow()
{
return false;
}
public override bool CanSpeak()
{
return false;
}
public override bool CanDrop()
{
return false;
}
public override bool CanPickup()
{
return false;
}
public override bool CanEmote()
{
return false;
}
public override bool CanAttack()
{
return false;
}
public override bool CanEquip()
{
return false;
}
public override bool CanUnequip()
{
return false;
}
public override bool CanChangeDirection()
{
return false;
}
public bool CanShiver()
{
return false;
}
public bool CanSweat()
{
return false;
}
}
}